![]() ![]() Once he'd posted some initial work on the Qhimm forum, he realized how much it meant to some people, and decided to keep the upscale as close to the original as possible.ĭevina has made a few original additions to liven up the game world, like creating legible textures for signs that were once unreadable blobs. That direction was a deliberate choice for Qualls, who said after playing Crisis Core, he actually didn't love the game. "We've had to make some artistic choices because the original PSP textures were lacking or hid the system's shortcomings, so not everything in the project is going to be a perfect representation of the original, but I like to think most of our decisions won't bother most people," Devina says.Įven before it's done, this is likely to be the definitive version of Crisis Core for years to come. Hopefully when people use our project, they'll see something resembling a PS2 game at least, since a lot of the textures in the game are very Nintendo 64-like."ĭevina pointed out that Crisis Core's textures include some strange choices or oversights, like spelling Nibelheim "Mibelheim." They've been fixing those sorts of mistakes, but have mostly tried to keep their HD version of Crisis Core faithful to the original. "I want people to feel like they're really in Midgar and the game's world, so I don't want blurry textures to remind people they're playing what was originally a handheld game with system limitations. ![]() "I felt Crisis Core was overlooked," says Devina, who's still actively working on the Crisis Core Upscale Project as a texture artist. Working with Qualls, modders Devina and Zakkura have upscaled something like 6,000 textures to 4x their original resolution, sometimes creating textures from scratch if the original source couldn't upscale well. He made his project open source, and two other members of the forum, which hosts a number of Final Fantasy modding projects, joined in to help. Thankfully, Qualls wasn't taking it on solo. That meant that much of the work on the Crisis Core Upscale Project had to be done by hand. Unfortunately that resulted in some very poor upscales." "They actually strip out the transparency channel all together and upscale that as a separate image before fusing them back together. "These tools don't handle transparency very well at all," he says. And Crisis Core has a lot of textures with transparency. But he says that both tools are built for RGB images, rather than RGBA images-the 'A' is the alpha channel used for transparency. ![]() ![]() After trying out the popular ESRGAN model, Qualls settled on Topaz AI, which is faster and better documented. Unfortunately, upscaling an entire game isn't as easy as feeding a bunch of jpgs to an AI and letting it work its magic. ![]()
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